Innistrad Remastered
A guide to limited play for Magic the Gathering's 2025 Innistrad Remastered set.
Overview
Innistrad is a plane of unspeakable horrors, and if you survive, much less escape, you should be thankful for your incredible fortune.
The fan-favorite plane of Innistrad has risen from the depths of Magic history with Innistrad Remastered. Featuring cards from across all of our visits to this Gothic setting, it's the premier celebration of everything that you love to fear. From Chain Veil-wielding necromancers to eldritch abominations, there's something for every Magic player to sink their teeth into.
Innistrad Remastered
[INR]
Archetypes
Azorius: Spirits
Dimir: Zombies
Rakdos: Vampires
Gruul: Werewolves
Selesnya: Humans
Orzhov: Attrition
Izzet: Spells
Golgari: Morbid
Boros: Aggro
Simic: Self Mill
Azorius: Spirits
Dimir: Zombies
Rakdos: Vampires
Gruul: Werewolves
Selesnya: Humans
Orzhov: Attrition
Izzet: Spells
Golgari: Morbid
Boros: Aggro
Simic: Self Mill
Top Commons
White
Blue
Black
Red
Green
Combat Tricks
Mana Fixing
Set Mechanics
Returning Mechanics
Transforming Double-faced Cards
- Due to a 2023 rules change, a token that is created as a copy of a transforming permanent or a transforming double-faced card in another zone is a transforming token. It will have both the front face and back face of whatever object it's copying. If it's copying a transforming permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
Returning Themes
Double-faced Werewolves
- Some of them share a set of triggered abilities that cause them to transform between their two faces at the beginning of each upkeep.
Returning Keyword Abilities
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
- "Disturb [cost]" means "You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost."
- When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
- If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face. That token's mana value is equal to the mana value of the front face. Although the token won't have any abilities that allow it to transform, it can transform if another spell or ability instructs it to.
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
- Emerge represents two static abilities that function while the spell with emerge is on the stack. "Emerge [cost]" means "You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost" and "If you chose to pay this spell's emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature's mana value."
- Once you begin to cast a spell with emerge, no player may take actions until you're done. Notably, opponents can't try to remove the creature you wish to sacrifice.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
- If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either cast it from exile for its madness cost or put it into your graveyard.
- A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
- Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature card with madness if you discard it during an opponent's turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
- "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- A spell cast using flashback will always be exiled afterward, whether or not it resolves, is countered, or leaves the stack in some other way.
Escalate
(Pay this cost for each mode chosen beyond the first.)
- You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
- You can't choose any one mode multiple times.
- If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
Returning Keyword Actions
Meld
- When two cards [...] are melded, the result is a single permanent [...] that's represented by two cards. If the melded permanent goes to your graveyard from the battlefield, both cards are put into your graveyard. As the melded permanent leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of a library, their owner chooses their relative order.
The Headliner
Ten Movie Poster Treatment Cards
Big Hits
Booster Slots
- 1x Rare / Mythic1
- 1x Foil2
- 1x Retro Frame
- 1x Wildcard3
- 3x Uncommon4
- 1x DFC Common
- 5x Common
- 1x Basic Land5
- 1x Token / Art Card
- 2.8% Booster Fun rare; 0.5% Booster Fun mythic; both here or in Wildcard slot.
- 2.7% Booster Fun common; 0.1% Booster Fun uncommon; 0.9% Booster Fun rare; 0.1% Booster Fun mythic
- 3% borderless common; 0.7% borderless uncommon; 0.3% showcase fang uncommon.
- 0.6% Equinox treatment here or in Wildcard slot
- 25% foil